A high-polygon model of a Kanstul Chicago Flugelhorn.
For this project I wanted to create a realistic representation of the instrument. Every detail that is present visually on the Flugelhorn is present in this model, such as caps, screws and etchings. The model consists of a uniform material, with slight imperfections to create a little bit more “play” in the lighting effects. By adding small emission shaders and varying the camera angles, the overall scene has a bit more color depth. The choice of using polygon- instead of CAD-software, made the process of modeling a bit more manageable.

Screencast of the (preview) render process in Blender and Cycles
Mesh, textures and DOF effects done in Blender. Rendered with Cycles. Normal maps created with Photoshop and Nvidia Normal map generator. Post processing and minor color corrections are done in Photoshop.

